Date: | 18 July 2022 (Monday) |
Time: | 12:30 pm – 1:15 pm |
Venue: | Online Mode through Zoom |
Speaker: |
Dr. WONG So Lan Ms. ZHONG Shan Shan |
Moderator: | Ms. Trudi CHAN Assistant Registrar Centre for Learning, Teaching and Technology |
Target: | All staff |
Language: | Cantonese |
Participation in this seminar can be counted towards the Certificate Course “Introduction to Teaching in Higher Education” under the theme, “Seminars/Workshops in Learning and Teaching”.
Abstract
As creativity and innovation have become basic and essential skills for the 21st century across the globe, STEAM education aims to cultivate students who are creative and think like artists through interdisciplinary activities. 30 student-teachers from 4 disciplines were invited to form 4 collaborative teaching teams with teachers from 2 primary and 2 secondary schools. We used the creative design taxonomy to evaluate and visualize creative STEAM teaching outcomes. The sharing will show the learning process and how students reached the transformation level.
Speaker
Dr. WONG So Lan
Senior Lecturer,
Department of Cultural and Creative Arts, EdUHK
Dr. WONG So Lan 's Bio
Dr. Wong So Lan is a senior lecturer II at the Department of Cultural and Creative Arts. She initiated a number of projects that guided student-teachers to publish teaching materials for visual arts teachers, such as An Art-focused STEAM Education (2021), The Classic Paintings are Stood Up (2017), Self-portrait: Breakthrough Conceptual Painting (2016), Little Hands, Playing Art (2016), and Little Eyes, See the world (2015).
Ms. ZHONG Shan Shan
Research Assistant,
Department of Cultural and Creative Arts, EdUHK
Ms. ZHONG Shan Shan 's Bio
Ms. Zhong Shan Shan graduated from the Department of Cultures and Creative Arts (Visual Arts). She is currently serving as a research assistant for this TDG project and a project supported by UGC, called Virtual Teaching and Learning in Visual Arts and STEAM Education. She mainly helps with the preparation and arrangement of STEAM teaching experiments and implementation, typesetting and publication of STEAM teaching packages.